– Improved ray tracing denoising technology – Real-time reflectivity of the player and weapon model on water and glass surfaces, and player model shadows, for owners of the complete game (the original Shareware release does not include player models) – Better physically based atmospheric scattering, including settings for Stroggos sky – New dynamic environments (Stroggos surface, and space) – Time of day options that radically change the appearance of some levels – Improved Global Illumination rendering, with three selectable quality presets, including two-bounce GI Remastering 1997’s Quake II with Ray Tracing Quake II RTX will be available on Windows and Linux and requires a RTX 2060 or higher (RTX 2070 or RTX 2080). Quake II RTX will also support OpenGL, enabling the player to switch between RTX ON and RTX OFF. Quake II RTX is based on Q2VKPT (Quake2 revisited with Realtime Raytracing in Vulkan using VK_NV_ray_tracing). ![]() And if you own a copy of Quake II, you can play the campaign in its entirety, and play against others in online multiplayer. Quake II RTX will include the first 3 levels of the game for free fully remastered with path-traced graphics and a variety of other enhancements. Quake II RTX is a serious refresh of the popular Quake II game launched by id Software in 1997! NVIDIA is planning to release Quake II RTX as a free download on June 6th 2019. – reflection on the control panel (we can see the player for the first time!) (1920×1080): – environment reflection on the gun (3840×2160): Just a quick test on Win10 v1809 + GeForce RTX 2080 (driver 430.86). This will ensure that more developers and gaming studios will add Ray Tracing support to their games in the future.As promised by NVIDIA, Quake II RTX is now available on Steam or directly at NVIDIA: Finally, the company also rolled out updated developer tools with Vulkan Ray Tracing. However, one can also purchase the complete game to access all the levels. For some context, Quake II RTX Demo is available for free on Steam with three levels. This will help customers gauge the performance of different GPUs in the Vulkan Ray Tracing support. We also got to know that Nvidia has added a “built-in benchmark” in the Quake II RTX title as part of the new update. ![]() These effects include shadows, reflections, refractions, and more. For some context, patch-tracing is a ray-tracing technique that “unifies all lighting effects” in one single ray-tracing algorithm. Digging deeper, Nvidia also stated that Quake II RTX is “the world’s first” “fully path-traced” title in the market. The company reiterated that Quake II RTX “no longer relies on vendor-specific extensions” for Ray Tracing. Instead, it expands beyond GeForce and the Ray Tracing should work “on any compatible GPU” in the market. Nvidia outlined that Vulkan Ray Tracing is not limited to its GeForce RTX graphics cards. After all this work, the company is the first “to adopt” these Ray Tracing extensions in a working video game. It also “shipped the drivers for the provisional version” of Vulkan Ray Tracing for developer feedback. Nvidia outlined that it led the Vulkan Ray Tracing “subgroup” at Khronos and contributed its vendor extension design. In fact, the company teamed up with several companies including Khronos to help the evolution of Vulkan. Nvidia Game Ready Driver Vulkan Ray Tracing support out detailsĪccording to the announcement, Nvidia noted that it took multiple years to develop Ray Tracing for Vulkan graphics. Let's check everything we know regarding the Vulkan Ray Tracing in the latest Nvidia Game Ready Driver here. Interested players can head to Steam to download the Quake II RTX version to test the “new industry standard”. In addition, the company also updated its Quake II RTX version with the support of Vulkan Ray Tracing. ![]() The company rolled out a new Game Ready Driver that brings Vulkan Ray Tracing support to the masses. As part of the announcement, the company has just revealed support for Vulkan Ray Tracing. Nvidia has just made a significant announcement regarding the future of graphics in video games.
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